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    whm getting super buffed

    Rander
    Rander
    Loves this LS
    Loves this LS


    whm getting super buffed Empty whm getting super buffed

    Post  Rander Thu Mar 26, 2009 11:46 am

    Two complementary new job abilities are scheduled to be added, with ability delay set low for both so that white mages can optimize their usage for the ever-changing tactical needs of the battlefield.
    - Afflatus Solace
    (Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
    Inspires you to draw strength from the healing spells you cast.
    - Afflatus Misery
    (Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
    Inspires you to draw strength from the damage you take.
    - Afflatus Solace
    While Afflatus Solace is activated, the amount of HP you restore via Cure spells and the job abilities Benediction and Martyr will be recorded up to a limit determined by your character's level.
    This accumulated amount will determine the bonus value granted to specific spells.
    - Afflatus Misery
    While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character's level. This damage amount will determine the bonus value granted to specific spells. Unlike Afflatus Solace, it is non-accumulative and overwriting.
    *Notes
    The effects of both Afflatus Solace and Afflatus Misery are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
    Using either Afflatus Solace or Afflatus Misery when the same ability is already activated will reset all recorded values up to that point.
    Magic
    The introduction of the above job abilities will see a number of changes made to existing spells, with new spells set to make an appearance in Vana'diel for the first time.
    - Sacrifice (Lv65)
    Transfers one enfeebling effect from target to yourself.
    Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred.

    - Cure / Cure II / Cure III / Cure IV / Cure V
    Casting the above Cure spells while Afflatus Solace is activated grants the target the effect of Stoneskin for a short duration.
    The Stoneskin effect attained via this method is not stackable with and will not overwrite the white magic spell "Stoneskin" or Blood Pact: Ward ability "Earthen Ward."
    - Elemental Resistance Spells
    Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element.
    - Holy
    Casting Holy while Afflatus Solace is activated grants a potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use.
    - Cura (Lv40)
    Restores HP for party members within area of effect.
    Casting Cura while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
    The record of damage taken is reset upon use.
    - Esuna (Lv61)
    Removes one enfeebling effect from yourself and party members within area of effect.
    Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed.
    - Auspice (Lv55)
    Reduces TP dealt when striking an enemy for party members within area of effect.
    When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed.
    - Banish / Banish II / Banish III / Banishga / Banishga II
    Casting the above Banish spells while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
    The record of damage taken is reset upon use.
    Other Changes
    In addition to the above mentioned adjustments and additions, the following changes will also take place:
    * White magic "Banish II": Slight increase to magic accuracy. Casting time shortened from 3.75 to 2.5 seconds.
    * White magic "Banish III": Slight increase to magic accuracy. Casting time shortened from 5.5 to 3 seconds.
    * White magic "Banishga II": Slight increase to magic accuracy.
    * White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds.
    * White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds.
    * White magic "Reraise": Learning requirement reduced from Lv33 to Lv25 for WHM, and Lv40 to Lv35 for SCH.
    * White magic "Reraise II": Learning requirement reduced from Lv60 to Lv56 for WHM, and Lv75 to Lv70 for SCH. MP consumption reduced from 175 to 150. Casting time shortened from 8 to 7.5 seconds.
    * White magic "Reraise III": Learning requirement reduced from Lv75 to Lv70 for WHM. MP consumption reduced from 200 to 150. Casting time shortened from 8 to 7 seconds.
    * Job ability "Martyr": Ability range increased to be equivalent to Cure spells.

    WOW
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    Schwag


    whm getting super buffed Empty Re: whm getting super buffed

    Post  Schwag Thu Mar 26, 2009 12:22 pm

    holy crap lol
    God
    God


    whm getting super buffed Empty Re: whm getting super buffed

    Post  God Thu Mar 26, 2009 4:02 pm

    I just read the page about this...and I have only one thing to say:

    /super-orgasm

    Damn...I can't fuckin wait for all this. A major buff to whm has been long overdue, especially since sch was added...stupid erasega/-naga spells >.>

    Auspice is gonna be sweet for TP burns on colibri O.o

    bounce bounce bounce bounce bounce bounce bounce
    Rander
    Rander
    Loves this LS
    Loves this LS


    whm getting super buffed Empty Re: whm getting super buffed

    Post  Rander Thu Mar 26, 2009 4:34 pm

    yeah SE promised this a loooooong time ago, its about time they did something right lol
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    Hohenheim


    whm getting super buffed Empty Re: whm getting super buffed

    Post  Hohenheim Thu Mar 26, 2009 6:32 pm

    holy shit and with all the shit from sch zomg...it looks like im stuck playing whm forever arent i...and I thought it was work keeping up with strategem use to optimize mp efficiency. Does sublimation dmg count for A.misery? wow...

    the new spells better not be like 100k a piece from fucking npcs.
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    Hohenheim


    whm getting super buffed Empty Re: whm getting super buffed

    Post  Hohenheim Thu Mar 26, 2009 6:33 pm

    do you know how many more fucking macros imma need!?
    God
    God


    whm getting super buffed Empty Re: whm getting super buffed

    Post  God Thu Mar 26, 2009 8:14 pm

    Hohenheim wrote:do you know how many more fucking macros imma need!?

    lmao, I was thinking the same thing
    Den
    Den


    whm getting super buffed Empty Re: whm getting super buffed

    Post  Den Thu Mar 26, 2009 11:59 pm

    I'm glad I'm not a whm.

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